Nino
The fastest binary serializer for C#, with zero dynamic allocation, for services, RPC, Unity and Godot.
0 Ballocated on hot paths: writing to a buffer or reading into reused objects.
- Versus
- 3.5–6.8× faster serialization than MemoryPack, 1.3–1.9× faster deserialization, 8.7× faster into reused objects
- Safety
- Reads untrusted data: crafted bytes cannot crash, read past the input or over-allocate
- Built on
- Source generator · no reflection · IL2CPP / Native AOT