Nino

The ⁣fastest⁤ binary serializer for C#, with ⁣zero dynamic allocation⁤, for services, RPC, Unity and Godot.

0 Ballocated on hot paths: writing to a buffer or reading into reused objects.

Versus
⁣3.5–6.8×⁤ faster serialization than MemoryPack, ⁣1.3–1.9×⁤ faster deserialization, ⁣8.7×⁤ faster into reused objects
Safety
⁣Reads untrusted data⁤: crafted bytes cannot crash, read past the input or over-allocate
Built on
Source generator · no reflection · IL2CPP / Native AOT